gloox
1.0.9
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#include <messagesession.h>
Public Member Functions | |
MessageSession (ClientBase *parent, const JID &jid, bool wantUpgrade=true, int types=0, bool honorTID=true) | |
virtual | ~MessageSession () |
const JID & | target () const |
const std::string & | threadID () const |
void | setThreadID (const std::string &thread) |
bool | honorThreadID () const |
void | registerMessageHandler (MessageHandler *mh) |
void | removeMessageHandler () |
virtual void | send (const std::string &message) |
virtual void | send (const std::string &message, const std::string &subject, const StanzaExtensionList &sel=StanzaExtensionList()) |
void | registerMessageFilter (MessageFilter *mf) |
void | removeMessageFilter (MessageFilter *mf) |
void | disposeMessageFilter (MessageFilter *mf) |
int | types () const |
void | resetResource () |
virtual void | handleMessage (Message &msg) |
Protected Member Functions | |
virtual void | send (const Message &msg) |
An abstraction of a message session between any two entities.
This is an alternative interface to unmanaged messaging. The original interface, using the simple MessageHandler-derived interface, is based on an all-or-nothing approach. Once registered with ClientBase, a handler receives all message stanzas sent to this client and has to do any filtering on its own.
MessageSession adds an abstraction to a chat conversation. A MessageSession is responsible for communicating with exactly one (full) JID. It is extensible with so-called MessageFilters, which can provide additional features such as Message Events, or Chat State Notifications.
You can still use the old MessageHandler in parallel, but messages will not be relayed to both the generic MessageHandler and a MessageSession established for the sender's JID. The MessageSession takes precedence.
Using MessageSessions has the following advantages over the plain old MessageHandler:
Usage:
Derive an object from MessageSessionHandler and reimplement handleMessageSession() to store your shiny new sessions somewhere, or to create a new chat window, or whatever. Register your object with a ClientBase instance using registerMessageSessionHandler(). In code:
MyClass is a MessageSessionHandler here.
In this example, MyClass needs to be MessageHandler, MessageEventHandler and ChatStateHandler, too. The handlers are registered with the session to receive the respective events.
MessageEventHandler::handleMessageEvent() and ChatStateHandler::handleChatState() are called for incoming Message Events and Chat States, respectively.
To let the chat partner now that the user is typing a message or has closed the chat window, use raiseMessageEvent() and setChatState(), respectively. For example:
To send a message to the chat partner of the session, use send( const std::string& message, const std::string& subject, const StanzaExtensionList& ). You don't have to care about receipient, thread id, etc., they are added automatically.
To initiate a new chat session, all you have to do is create a new MessageSession and register a MessageHandler with it:
Definition at line 145 of file messagesession.h.
MessageSession | ( | ClientBase * | parent, |
const JID & | jid, | ||
bool | wantUpgrade = true , |
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int | types = 0 , |
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bool | honorTID = true |
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Constructs a new MessageSession for the given JID. It is recommended to supply a full JID, in other words, it should have a resource set. No resource can lead to unexpected behavior. A thread ID is generated and sent along with every message sent through this session.
parent | The ClientBase to use for communication. |
jid | The remote contact's full JID. If you don't know the full JID (this is probably the most common case) but still want replies from the full JID to be handled by this MessageSession, set the wantUpgrade parameter to true (or leave it untouched). |
wantUpgrade | This flag indicates whether gloox should try to match an incoming message from a full JID to this MessageSession. If unsure, use the default. You probably only want to use a non-default value if this MessageSession is supposed to talk directly to a server or component JID that has no resource. This 'upgrade' will only happen once. |
types | ORed list of Message::MessageType values this MessageSession shall receive. Defaults to 0 which means any type is received. |
honorTID | Indicates whether thread IDs should be honored when matching incoming messages to MessageSessions. The default (true) is usually fine. |
Definition at line 24 of file messagesession.cpp.
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virtual |
Virtual destructor.
Definition at line 32 of file messagesession.cpp.
void disposeMessageFilter | ( | MessageFilter * | mf | ) |
Use this function to remove and delete a MessageFilter from the MessageSession.
mf | The MessageFilter to remove and delete. |
Definition at line 109 of file messagesession.cpp.
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virtual |
This function can be used to feed a message into the session. Ususally, only ClientBase should call this function.
msg | A Message to feed into the session. |
Reimplemented in MUCMessageSession.
Definition at line 37 of file messagesession.cpp.
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inline |
Indicates whether thread IDs are honored when matching incoming messages to MessageSessions.
Definition at line 204 of file messagesession.h.
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inline |
Use this function to hook a new MessageFilter into a MessageSession. The filter will be able to read and/or modify a message stanza's content.
mf | The MessageFilter to add. |
Definition at line 247 of file messagesession.h.
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Use this function to associate a MessageHandler with this MessageSession. The MessageHandler will receive all messages sent from this MessageSession's remote contact.
mh | The MessageHandler to register. |
Definition at line 212 of file messagesession.h.
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inline |
Use this function to remove a MessageFilter from the MessageSession.
mf | The MessageFilter to remove. |
Definition at line 255 of file messagesession.h.
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inline |
This function clears the internal pointer to the MessageHandler and therefore disables message delivery.
Definition at line 219 of file messagesession.h.
void resetResource | ( | ) |
This function resets the session's target JID to its bare form such that subsequently sent messages will be sent to that bare JID. The server will determine the best resource to deliver to. Useful if the target resource changed presence to e.g. away or offline. This does not automatically set the wantResourceTracking option. If you need escalation, be sure to set this option in the constructor.
Definition at line 99 of file messagesession.cpp.
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A convenience function to quickly send a message.
message | The message to send. |
Reimplemented in MUCMessageSession.
Definition at line 62 of file messagesession.cpp.
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A convenience function to quickly send a message (optionally with subject). This is the preferred way to send a message from a MessageSession.
message | The message to send. |
subject | The optional subject to send. |
sel | An optional list of StanzaExtensions. The extensions will be owned by the message-to-be-sent; do not attempt to re-use or delete them. |
Definition at line 67 of file messagesession.cpp.
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protectedvirtual |
A wrapper around ClientBase::send(). You should not use this function to send a chat message because the Tag is not prepared accordingly (neither a thread ID is added nor is the message ran through the message filters).
msg | A Message to send. |
Definition at line 89 of file messagesession.cpp.
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Use this function to set the session's thread ID if e.g. a specific thread is continued. It should not normally be needed to set the thread ID manually.
thread | The new thread ID. |
Definition at line 197 of file messagesession.h.
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Use this function to find out where this session points at.
Definition at line 183 of file messagesession.h.
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By default, a thread ID is sent with every message to identify messages belonging together.
Definition at line 190 of file messagesession.h.
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Returns the message type this MessageSession wants to receive.
Definition at line 269 of file messagesession.h.