Re: MessageSession approach
From: "Tobias Markmann" <tmarkmann@xxxxxxxxxxxxxx>
Date: Thu, 1 Feb 2007 20:52:39 +0100 (CET)
There is only ONE connection...What Jakob meant is that when you have a
MessageSession assigned to JID alice@xxxxxxxxxxx you can't get this
MessageSession to send a message to bob@xxxxxxxxxxx because the
MessageSession automatically adds the to attribute. Nevermind what you use,
MessageSession::send or ClientBase::send, either way the message is sent
over ClientBase's TCP socket to the server.

Tobias

On 2/1/07, Anatoly Gutnick <anatolyg@xxxxxxxxx> wrote:

Thanks Tobias,

MessageSession is just a wrapper for 1-to-1 chat... It is Ok.
**
*But, it looks that MessageSession:send() always sends message via Jubber
server and not directly to *
*MessageSession's buddy."  - is it correct.*
**
 I am confused because *Jakob Schroeter wrote:*

"Client::send() sends any XML over the wire to the server.
MessageSession::send() is limited to sending a single chat message to the
MessageSession's buddy."

Anatoly

**
2007/2/1, Tobias Markmann <tmarkmann@xxxxxxxxxxxxxx>:
>
> Hi Anatoly,
>
> the whole thing with gloox is that it provides object oriented wrappers
> for most XMPP stuff. For example the MessageSession you are using was
> written to make developers life easier. MessageSession is just a wrapper for
> 1-to-1 chat. There are NO extra connections for it. If your existing
> connection receives some stanza the MessageSessionHandler will look if there
> is already a MessageSession for the sender and if so it'll forward the
> stanza to it. The other way around, if you call MessageSession::send() it'll
> create a stanza and send it to ClientBase::send(). In the end there is just
> ONE XMPP connection and NO additional connection for MessageSession or
> anything else.
> This library design is nothing special. Many applications and libraries
> are using design patterns or something similar and some design patterns are
> about delegating certain data to the proper receiver.
>
> regards
> Tobias Markmann *
> *
> On 2/1/07, Anatoly Gutnick < anatolyg@xxxxxxxxx > wrote:
> >
> > Jakob Schroeter wrote:
> >
> > "Client::send() sends any XML over the wire to the server.
> > MessageSession::send() is limited to sending a single chat message to
> > the
> > MessageSession's buddy."
> >
> > Question:
> >
> > *Does it mean MessageSession opens connection to the MessageSession's
> > buddy or it send it with XMPP over UDP?*
> > *And whats happens if MessageSession's buddy closed connection once?*
> > **
> > I tried such flow: test1 opened chat session using *MessageSession *and
> > send message to test2...
> > Then test2 closed connection to Jubber.
> > Test1 sends second message using Session:send() ...
> > The message was not deliveried (test2 disconnected), but after test2
> > reconnected to Jubber it gots the message.
> >
> > *So, it looks that MessageSession:send also send message over Jubber
> > server - is it correct?*
> > *MessageSession Is only abstraction for easy using or it really
> > communicate in a different way?*
> >
> >
> > *3) MessageSession:*send( Tag *tag ) is protected.
> > I used client->send( Tag *tag  ) to pass attributes and childs - not
> > only message and body...
> >
> > I am thinking about changes to do, but would like to understand if i
> > really need to use *MessageSession.*
> > **
> > *Thanks,*
> > *Anatoly*
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > 2007/1/31, Jakob Schroeter <js@xxxxxxxxxx>:
> > >
> > > Hi,
> > >
> > > On Tue Jan 30 2007, Anatoly Gutnick wrote:
> > > > Hello,
> > > >
> > > > What are the actual disadvantages of Client::send().
> > > > Can you please explian the difference in implementation of
> > > Client:send and
> > > > MessageSession:send
> > > > that makes the difference?
> > >
> > > The 'disadvantage' of Client::send() is that it requires more work
> > > from you to
> > > achieve what you can do with a single call to
> > > MessageSession::send().
> > >
> > > Client::send() sends any XML over the wire to the server.
> > > MessageSession::send() is limited to sending a single chat message
> > > to the
> > > MessageSession's buddy.
> > >
> > > cheers,
> > > Jakob
> > >
> > >
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> > >
> > >
> > >
> >
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> >
> >
>
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